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Halo 4 Review

Halo 4

Release Date: November 6th, 2012
Genre(s): First Person Shooter
Publisher(s): Microsoft
Developer(s): 343 Industries
Multiplayer: 2-16 Player Online
Co-op: 2-4 Player Online and Local
Score
10/10

New Halo 4 Behind the Scenes Video Reveals New Details

Posted by Peter Carpenter | 05 Mar 2012 |

It’s not just Master Chief making a return.

It’s been pretty quiet so far on the Halo 4 scene, but today 343 Industries have lifted the curtain a bit to give us some new details on the campaign, the multiplayer, the weapons and a first look at some of the gameplay.

New Halo 4 Details on Multiplayer, Campaign, Weapons and more

Through a new behind the scenes video, they have revealed that the Battle Rifle is making a comeback in Halo 4, which should please many of you. Although I personally preferred the DMR from Halo Reach, the Battle Rifle is still a very powerful weapon and for those who prefer burst-fire, it doesn’t get much better than the BR. As far as the campaign is concerned, they are aiming to show more of Master Chief’s humanity, and give it a more cinematic feel with from what we can see are some great new character models.

They spoke about two of the multiplayer maps, which are all being created from scratch and not just taken from the single player campaign, Warhouse and Wraparound. Wraparound is a smaller arena type map and Warhouse is an abandoned military based with a giant mech being constructed in the middle of the map. Could this mean the inclusion of mech’s in the rest of the game? Or is it just something cool to stick in the middle of a map? That I want to know.

Other details from the video, and some reported by Joystiq are that the multiplayer will feature customizable loadouts and unlockable abilities via a new progression system, health packs are no longer in the game and that dual-wielding has not made a comeback either. Another cool new detail that 343i has revealed is that they have created a new Spartan for the multiplayer, called the Spartan IV, but they stopped there and didn’t elaborate on what makes them different or better yet, but they sure look pretty cool.

There aren’t many specifics on each item, but this is how the marketing game works, and Halo 4 is no exception, so we expect to hear more as it trickles down the pipes leading up to Halo 4′s holiday 2012 release date.

Check out some of the screen captures from the video below.

[nggallery id=118]

 

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  • Twoclose4comfrt

    “…the multiplayer will feature customizable loadouts and unlockable
    abilities via a new progression system, ”

    Awesome. I was wondering when CoD:MW4 was coming out.

    A 10 year halo vet, will not be buying this game. GJ 343

    • Dabears1326

      I think you should see how they are implementing these new features before you throw in the towel. Frank O’conner said it would be nothing like COD or Battlefield.