Uncle-Professor Quadwrangle is always losing his stuff.
Throughout the levels of Quantum Conundrum you’ll there are twenty little robots, called Awkward Noise Generators, and four blueprints to collect. This guide will give you the location of each one, by level.
Air Raising Scheme – (Robot) This one is easy, after opening the first door, it will be a shelf right in front of you.
A Fluffy Journey of Discovery – (Blueprint) On top of a bookshelf, right before exiting the level.
Stairway to Fluffy – (Robot) After climbing up the pile of safes there is a room with some furniture, the robot is on a book shelf in this room.
Is This The Real Life, Is This Just Fan-tasy? – (Robot) In the room with the three laser beams that move left to right, it’s on the shelf on the left.
Springing to New Heights – (Robot) Use the bouncy platform to get up to the robot.
Mind the Gap – (Robot) Use the angled bouncy platform to cross the gap and grab the robot on the left while in mid-flight.
Around the World – (Blueprint) Go to the back of the room and use one of the bouncy platforms to get up to one of the blue pipes that runs horizontal for a short section. The blueprint is on top of this pipe.
End of the Beginning – (Robot) Insdie a shelf covered by sliding glass doors, hit the button next to it to open them.
Ticket to Ride – (Robot) After crossing the chasm on top of the pieces of furniture you’ll see this robo on a shelf on the left.
It’s Slow Throwing From Here On Out – (Robot) In the lower section, on top of a machine with yellow tubes coming out of it.
Is It Safe To Ride? – (Robot) At the back of the room on a high platform over the door. Stack some furniture to get up to it.
The Odds Are Stacked Against You – (Robot) Use the moving stacks of safes to reach the platform and this robot will be on a shelf here.
A Boost of Confidence – (Robot) Use a bouncy platform to reach this robot hiding on top of one of the red light with the red cable running from it.
Catch And Release – (Robot) Use the angled bouncy platform to jump across the chasm, taking an extra safe with you, turn to your left and throw the safe, slow time, jump on it, turn left again and you will end up on a platform next to where you started. The robot will be there.
What Goes Around – (Blueprint) Use the button to have the dispenser shoot a safe out, slow time, jump on it and have it carry you to a small platform. Grab the blueprint here.
The Path To Higher Learning – (Robot) This robot is hiding on top of the doorway molding as you come down the stairs.
The Safe-Est Way To Travel – (Robot) Hit the button to raise the collapsible platforms, jump across them to reach a small room. You’ll find the robot here.
Going Up? – (Robot) Use a safe, and the reverse gravity dimension, to get up to a platform next to one of the large paintings. The robot will be sitting in a light fixture attached to the wall.
A Course of Matter – (Robot) On the lower curved conveyor belt you’ll see this robot off in the corner, over a pit. Use reverse gravity to lift the platform and jump over.
Nothin’ But Vat – (Blueprint) Grab a ball from the dispenser and head back to the long hall. Look up and you’ll see this blueprint on a high ledge. Stand on the ball and use the reverse gravity dimension to get up to it.
Flipping Out – (Robot) Grab a safe from the dispenser, drop it down right in front of the dispenser, jump on and hit the reverse gravity dimension to get up to this robot.
Choose Wisely – (Robot) After placing the yellow power source, turn directly around and use the slow motion dimension to get through the big fan to get this robot.
Only a Minor Setback – (Robot) On a shelf in the same room as the dimensional generator in this level. Hard to miss.
R&D Lab – (Robot) Get a safe from the dispenser then go to the middle of the room and use reverse gravity to jump up to a platform over the door. Then use slow motion to hitch a ride on a flying safe from the dispenser on the right of the room. Jump off that safe onto one going the opposite way, then change directions again to get yourself high enough to jump onto the ledge.