Worms Revolution Review
Viva la Worms!
Worms Revolution is the latest game in Team17’s long running series that features cute little worms, exploding sheep, ninja ropes and air strikes. It’s always a good time when you’re killing some worms with a giant donkey statue or smacking them off the edge of a cliff with a baseball bat, so I was really excited to see what new changes and features Team17 had in store for us with Worms Revolution.
If you’ve managed to somehow not play any of the 15+ Worms games, the gameplay consists of you controlling a squad of four worms, battling in turns against another squad of four worms in a fight to the death. You can slither, slide and jump around the map, collect crates to regain health or add to your arsenal of weapons to be the last worm standing. Your weapons include classics like the Bazooka, Grenades, Shotgun, Uzi, Air Strikes, Land Mines, Dynamite, a bouncing Sheep that explodes, new ones like the Water Gun and Water Strike and many more. There’s also plenty of gadgets and abilities to help you out such as the Ninja Rope, Parachute, Jet Pack and new ones like the Plug Hole to drain away large pools of water and Telekinesis which let’s you move objects around on the map.
Right away the big difference that you’ll notice in Worms Revolution is that it’s back to the traditional 2D side scrolling view, compared to the Third Person view in the last game, Worms Ultimate Mayhem. While I did enjoy the new view in Ultimate Mayhem, I do prefer the classic side view more. It’s just how Worms was meant to be played. Going back to the classic view doesn’t mean that the visuals haven’t received a nice upgrade, because they have and the environments have never looked so good or felt more alive.
That leads us to the next big change in Worms Revolution: the new hazards in the environment. Maps now feature hazards such as pockets of water, lighters, cell phones, poisonous mushrooms, bombs and other objects that can be moved to walk on, or destroyed to inflict damage on your enemy. You could always knock a worm off the edge into the water below, but these new pockets of water will spill out when the walls around them are destroyed, which can slowly drown an enemy or even push them around the map if they are on standing on a hill. Having to be mindful of these hazards adds a new layer of strategy to the game, and helps keep things fresh in otherwise very familiar environments.
The biggest change to the game though has to be that your worms don’t just come in one flavor any more, as there are now four different classes to pick from. First up is the the Soldier, who is your traditional worm, causing average damage and moving at a regular speed. The Scout moves quicker and can jump higher than the other worms, but they cause less damage and don’t have as much health. The Heavy on the other hand starts with more health and packs a much stronger punch with his attacks, but moves slower and can’t jump quite as high, which made me not want to use him as much. Last up is the Scientist who falls somewhere in between the Soldier and Scout when it comes to damage and health, but he will add health to all of your worms with each turn. I love that they added these new classes, as mixing and matching them in your squad and dealing with the classes of the enemy squad means putting more thought into each turn you have and move you make.
When it comes to customization, there are plenty of options in Worms Revolution, with choices to customize your worms with accessories such as a moustache, hat, glasses and more, their gravestone, victory dance and even their voice, but the odd thing is that only the PC version includes the new level editor. Console owners will be disappointed to learn that this new feature that I was really excited about is for some reason exclusive to the PC. I’m not sure why this is the way it is, but it’s something to keep in mind if you were trying to decide which platform to buy Revolution on. It’s the same price on each, but only the PC version will get you the level editor.
As far as the single player modes are concerned, Worms Revolution features a lengthy 32 mission campaign and 20 challenging puzzle maps as well. Both the missions and puzzles start to get pretty hard about half way through so even if it doesn’t seem like a lot of levels, you’ll be spending a decent amount of time playing them.
On the multiplayer side, Worms Revolution features three online and offline modes: Deathmatch, Forts and Classic. Regardless which game mode you pick, there is a wide variety of options to customize each game. You can change the round times, which weapons are allowed and how much ammo you get with each, how often weapon, item and health drops occur, the amount of mines on the map, how much health the worms start out with and many more. You can play by their rules or go nuts and create your own crazy games.
As much as I love playing Worms against friends, I wish there were more ways to play with them. While you can play 2-4 player local and two player online co-op in the three multiplayer modes, it would have been even better to be able to play through the campaign with them as well. This is something that has been missing from Worms for a while now, and it’s time for that to change.
Whether you’re new to the series or a long-time fan, there’s a lot to love about Worms Revolution. From the new weapons, gadgets and classes, to the updated environments and new hazards, Team17 have done a great job of moving the series forward, except when it comes to playing cooperatively in my opinion. Overall, it’s the same Worms that you’ve come to love over the last 17 years, but now there’s a whole lot more of it to love.