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Halo 4 Review

Halo 4

Release Date: November 6th, 2012
Genre(s): First Person Shooter
Publisher(s): Microsoft
Developer(s): 343 Industries
Multiplayer: 2-16 Player Online
Co-op: 2-4 Player Online and Local
Score
10/10

Halo 4 March 11th Matchmaking Update Introduces Action Sack

Posted by Scott Grant | 07 Mar 2013 |

A big bag of action.

A new matchmaking update is coming to Halo 4 and, after the last few, hectic, weeks, this week’s update may seem small, but there’s a lot of action packed into this bag.

Halo 4 Action Sack

On March 11th, you’ll be able to play Action Sack, which includes the following game modes:

Binary Slayer
Binary Slayer features decreased gravity, increased speed, sniping and lots and lots of thrusting [bs angel note: You had me at thrusting.]. Check out the link above to learn how to build this game type through custom game options and play with your friends before the playlist goes live next week.

Lightning CTF
Your starting weapon is the LightRifle and one shot – anywhere – kills. With a 5-second respawn, touch Flag return and no motion sensor, Lightning CTF brings an entirely new Capture the Flag experience to Action Sack and Halo 4. Also, the Flag carrier keeps the LightRifle out when running the Flag!

Rockets & Rails
This new game mode features 3 things: Rocket Launchers, Railguns and Jet Packs. Oh, and it also has lots of explosions.

Team Fiesta
Everyone loves parties – especially big parties with lots of random weapons. Fiesta is back, so you can now kill and be killed by the entire Halo 4 sandbox in one single game.

More modes will be added to Action Sack as time goes on, so if you’re looking for variety 343 have you covered.

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