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Halo 4 Review

Halo 4

Release Date: November 6th, 2012
Genre(s): First Person Shooter
Publisher(s): Microsoft
Developer(s): 343 Industries
Multiplayer: 2-16 Player Online
Co-op: 2-4 Player Online and Local

Halo 4 Castle Map Pack DLC Review

Posted by Peter Carpenter | 08 Apr 2013 |

Did they save the best for last?

The third, and final, Halo 4 Map Pack was released today, just in time for my birthday tomorrow. Thanks 343 Industries and Certain Affinity! Anyway, the Castle Map Pack includes three new maps for 800 MS Points or for free if you purchased the War Games Season Pass. Let’s take a look at what we get in the Castle Map Pack.

Halo 4 Castle Map Pack DLC Review - Outcast

What You Get

The three new maps are: Perdition, Daybreak and Outcast. First up is Perdition, which is set below the city of Pilvrosis, in a reactor maintenance area. The industrial environment of Perdition differentiates it from the other two maps, which is a nice change of pace. Here you’ll find the regular Warthog, Rocket Warthog and the Ghost, but the map is laid out with a series of obstacles to navigate around, giving those on foot plenty of ways to survive against your vehicle and even get the jump on you if you’re not paying attention. There’s also lots of tight corners and small rooms to enter as well, so it’s not just all about the vehicular combat on Perdition. There aren’t long sight lines or large open areas, but that didn’t stop people from Sniping me quite a bit, so Perdition seems to be designed with all play styles in mind.

Up next is Outcast, which is described as “a fortified network of rebel facilities hidden in one of Talitsa’s remote and harsh territories” and is a vehicle lovers dream, with the Warthog, Mongoose, Ghost, Wraith and the Mantis all featured on this one. It’s basically a series of tunnels that were carved out of the side of a mountain, so you’re high up, but there aren’t a lot of edges that you have to worry about. I love the large assortment of vehicles on Outcast combined with the narrow pathways, which creates a nice balance between those on foot and those in the driver’s seat. If you don’t like vehicles, you’re probably not going to enjoy your time on Outcast.

Halo 4 Castle Map Pack DLC Review - Daybreak

Last but not least is Daybreak, which is definitely my favorite map of the pack. Described as “an asymmetrical cluster of research facilities residing in the scenic highlands of the planet Oban”, Daybreak reminded me of one of our favorite Halo 3 maps, Standoff. It’s an outdoor, grass-covered map set high up in the mountains, so you’ll have to mind the edge when cruising around in one of the many vehicles (Warthog, Banshee, Ghost and Mongoose) featured on this one. There are two bases, each with their own vehicles and turret on top, with a rock crest across the center of the map that closes things off a little bit. It’s not nearly as open as Standoff, but that didn’t stop me from remembering all of the good times we had on it, including all of the epic Warthog battles. I can see Daybreak becoming an instant favorite for a lot of people.

The Castle Map Pack also includes nine new Achievements that are worth an additional 250G. As always, they are specific to the Castle maps, but shouldn’t be too much of a problem to complete.


The Castle Map Pack adds three very strong, vehicle friendly maps to the Halo 4 lineup and should please anyone still going strong with Halo 4’s multiplayer. If you purchased the War Games Season Pass, then these maps are free and there’s no reason you shouldn’t already be playing them. For everyone else, the Castle Map Pack is definitely worth the price tag and is a great way to close out the DLC season for Halo 4.

Price: 800 MS Points or Free with the War Games Season Pass
Release Date: April 8th, 2013
Available On: Xbox 360

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