Playing a fighting game. Here goes nothing.
I’ve played my fair share of them over the years, but I’ve never been a huge fan of fighting games, even the classics like Street Fighter or Mortal Kombat. For whatever reason, I just can’t get into them. It was that lack of interest in the genre that made me question whether or not I wanted to check out NetherRealm’s upcoming Superhero fighting game, Injustice: Gods Among Us. In the end, the roster of DC Comics characters pushed me over the edge, and after playing the demo for a few hours, I have to say that Injustice might just be the fighting game that wins me over.
The demo, which was released on both the Xbox 360 and PS3 yesterday, only features three playable characters: Batman, Wonder Woman and Lex Luthor. The full game will include over 20 DC Comics characters, including The Joker, Superman, Green Lantern, The Flash, Aquaman, Bane, Harley Quinn, Sinestro, Doomsday, Black Adam, Catwoman, Green Arrow and more. It’s this roster full of DC Comics characters that really interested me in the first place, as they are my favorite group of Superheroes, whether it be comics, movies, TV or video games. It also doesn’t hurt that my son is obsessed with both fighting games and Superheroes, and has been following Injustice just as closely.
Each character will have a mix of attacks, from basic punch and kick combos to special and super moves unique to each of them. To be able to unleash your Super Power, you’ll have to wait for your Super Meter to fill up, from both damage inflicted and damage taken. Batman for example, can throw Batarangs and Scatter Bombs, grapple his opponent and tag their back with a Bat Bomb and even summon mechanical Bats that can be thrown at his opponent or used as a shield. The combat in Injustice is fast, with smooth character animations as you mix hand to hand combat with each character’s super powers, creating some really cool combos. Like many fighting games before it, it will take time and patience to learn and master the massive list of moves in Injustice.
Besides how much fun I had with the combat, the characters and environments were what impressed me the most. Each arena is extremely detailed and fully alive behind the fight, but also interactive during them as well. The demo only included one arena, Gotham City, but it is a multi-tiered arena, so it includes two different locations: Rooftop and Alley. On the Rooftop section, you can use different objects like the Bat Signal to smash your opponent, or you can slam them into a Helicopter that is hovering nearby.
Check out the video below to see Injustice: Gods Among Us in action.
Not only are the environments interactive, but a large portion of them are destructible as well. For example, when you smash your opponent into the Helicopter, it will also smash into a nearby building, collapsing the roof and damaging the ledge of the Rooftop as it flies back over to the fight. If you’re near the right edge of the map, you can smash your opponent off the roof, down on the tracks where they’ll meet face to face with a speeding Subway car and land down in the Alley. This is only one of many arenas in the game and hopefully they are all as fun to fight in as Gotham City is.
The demo also only included the Battles mode, which is an arcade style ladder mode, where you fight your way through the cast of characters, and two player offline versus. The full game will include a Story mode, where you cycle through different characters as you play through each chapter, plus mini-games, challenges and more. The demo gave me a small taste of what to expect on April 16th when Injustice: Gods Among Us is released and for the first time ever, I’m actually excited for a fighting game.
The Injustice: Gods Among Us demo is available now on both Xbox Live and the Playstation Network, so go check it out for yourself.