Fallen Enchantress: Legendary Heroes Review
Enchanting, or not?
Expanding upon a good thing can be tricky but Stardock are heading in the right direction by making Fallen Echantress: Legendary Heroes a standalone expansion. Building on the elements of Fallen Enchantress, Legendary Heroes aims to refine this particular brand of turn-based strategy into a combat focused machine. With more Heroes, more magic, and bigger maps, can Legendary Heroes attract a new following? Let’s take a look.
If you haven’t played the original Fallen Enchantress game, don’t worry, Stardock has you covered. There isn’t a big elaborate story to catch up on and there is an extensive tutorial if you want to learn the ropes before you jump in. I recommend you do take some time to check out the tutorial as this game can get pretty deep, pretty quickly.
Set in a fantasy world, Legendary Heroes will have you choose one hero who will follow you throughout the game. Your choice will have some bearing on your style of play but you’ll have plenty of time to customize your hero during what can turn into some lengthy games. Upgrading your hero’s skills and gear are also integral an integral part of not having to sit around waiting for your hero to recover after being knocked out of battle.
You’ll start out each game by settling a town and building it up into a city. This isn’t the kind of turn based strategy game where you’ll just be pitting your army against your opponent’s, you’ll have to plan and expand your kingdom through conquest and research. Legendary Heroes might be battle focused, but there is a deep, Civilization style, empire building system at work here too.
You can group your different units into armies to up your chances of winning each battle, and upgrade their skills as well. Each battle can be simulated, where you are just presented with the outcome, or your can duke it out on a separate grid in true turn-based strategy style. Unit to unit. Winning a battle is a satisfying experience, and can only be pulled off via careful and lengthy preparation on the management side. Don’t expect to win very many battles if your army has rotten gear because you haven’t researched better armor, or doesn’t know what it’s doing because you haven’t built a training yard.
Fallen Enchantress doesn’t pull all of this off without a few hitches though, most notably in the pacing department. The object of the game is to build a large empire, then begin your full blown conquest, but getting to this point can become tedious. Often you are left simply skipping thirty or more turns in a row just to get a decent sized army ready to go.
Legendary Heroes also doesn’t perform very well at times, hanging between turns for just long enough to bother you. This is especially evident in larger maps, like that of the Scenario mode which features many more factions than a standard game. In case you’re wondering, I am playing on a modern system that didn’t have any trouble running Metro: Last Light. I’ve also encountered some strange behavior from enemy units, that had them getting stuck on the map, only allowing me to attack them with one unit at a time, even when I had my whole army selected. Bigger, unfortunately, isn’t always better.
You won’t just be trying to conquer your enemies in each game, but you’ll also be taking part in a lot of random events. Quests often pop up when you enter certain areas and these can take you into special dungeons or send you off to find other items, across the map. If you like a good, long, deep strategy game you’l probably like Fallen Enchantress: Legendary Heroes.
There are no multiplayer modes in Fallen Enchantress: Legendary Heroes.
Fallen Enchantress: Legendary Heroes takes the turn-based simulation approach to strategy, but shifts the focus to combat. If you can get around some of the technical issues, you’ll get a deep game that can easily eat up hours and hours of your day. It took me a while to warm up to Legendary Heroes but I’m glad I stuck around until it won me over.
Release Date: May 22nd, 2013
Available On: PC