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Dark Souls 2 Review

Dark Souls 2

Release Date: March 11th, 2014
Genre(s): Action RPG
Publisher(s): Namco Bandai
Developer(s): From Software
Multiplayer: 2-4 Player Online
Co-op: 1-3 Player Online
Score
9.5/10

Dark Souls 2 Offers More Freedom, More Exploration

Posted by Scott Grant | 09 Jul 2013 |

And is probably going to steal even more of my time.

Recent demo footage of From Software’s upcoming follow-up, Dark Souls 2, suggested to some that this new entry in the series would be going back to a more linear, level-based, format like that of Demon’s Souls. Today we found out that this would not be the case. In fact, we were assured that the opposite is true.

If you’re like me, then you loved both of the previous Souls games but ultimately preferred the more open style, and multiple branching paths of Dark Souls over the fixed stages of Demon’s Souls. In a recent interview with Digital Spy, Dark Souls 2 director, Yui Tanimura, stressed the open nature of their upcoming sequel.

Dark Souls 2 Open

“Freedom of exploration is something we want to prioritize for Dark Souls 2, even more so than Dark Souls 1. In Dark Souls 1, you were able to travel to several areas, but hopefully for Dark Souls 2, there you have more freedom to explore throughout the game,” Tanimura said. “We realize in Dark Souls 1 there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing. In Dark Souls 2, we’re hoping we can provide more freedom so things don’t have to necessarily be done in a certain order.”

The exploration was what truly hooked me, the first time I played Dark Souls, and knowing that there could be a new area or crazy new item around every corner kept me playing far longer than any other game in recent memory.

For those who enjoy sequence breaking, and especially for those who enjoy speed runs, Tanimura further touted the freedom that Dark Souls 2 offers by saying, “We’re hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are.”

As far as the end game goes, players will all be working toward the same goal of “trying to cure a curse” but how players go about completing this goal will be up to them as there will be multiple ways to accomplish said goal.

A little replay value goes a long way, if you ask me, and Dark Souls 2 sounds like it’s going to have more than a little.

 

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