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Dark Souls 2 Review

Dark Souls 2

Release Date: March 11th, 2014
Genre(s): Action RPG
Publisher(s): Namco Bandai
Developer(s): From Software
Multiplayer: 2-4 Player Online
Co-op: 1-3 Player Online
Score
9.5/10

What’s New In Dark Souls 2

Posted by Scott Grant | 07 Aug 2013 |

How to prepare not to die.

From Software have promised that Dark Souls 2 will still be true to the original, but we all know there are going to be a few differences. Today we’ll take a look at what we know has changed and the different ways we can expect to die in Dark Souls 2.

Dark Souls 2 (1)

Combat has been tightened up in a number of ways and the first may be the hardest to get used to for Dark Souls veterans. The dodge roll won’t provide as much vulnerability as it used to in Dark Souls. Dark Souls 2 will require you to time your dodges more carefully.

Avoiding attacks will also be a little more difficult as your stamina will now have a bit of a lag before it begins refilling. Your old strategy of timing the block button right when you are about to be hit, to conserve stamina, won’t be as bulletproof a strategy as it used to be.

Something that will work in your favor is the new guard break move. Guard break attacks will take a bit of extra time to play out but will knock enemies back further than the kick move used to. Another addition to your arsenal will be the ability to equip two different types of arrows for the same bow so ranged attackers won’t have to go into the inventory to switch arrow types.

Healing in Dark Souls 2 will be subtly different in a number of ways that will add up to a larger change in how you’ll handle restoring your health. First, you will still have the Estus Flask and it will still refill when you rest at a bonfire. You will be able to move while you drink from your Estus Flask, this time around, but there will be a bit more a lag between drinking and when you can raise your sheild again. Secondly, there will be more health restoring consumable items but these items will restore your health more slowly so they seem to be meant for use outside of battle.

Dual wielding weapons have been updated to be more viable, where those who wanted to use two traditional weapons at the same time, the off hand one didn’t really behave properly. In Dark Souls 2 it will. Characters will also be able to equip three items in each hand in Dark Souls 2, one more than in Dark Souls.

Magic will work in much the same way that it did in Dark Souls, but Dark Souls 2 will offer consumable items that will replenish the number of spells you can cast without having to rest at a bonfire.

Dark Souls 2 Gameplay (9)

 

As a huge fan of the original, Dark Souls 2 sounds like it is evolving in the right ways while still keeping the soul of its predecessor. One thing is for sure, I can’t wait until Dark Souls 2 hits its release date in March, 2014.

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  • sir forde

    Why does everyone say that you can only now switch between arrow types? You could do this in dark souls on the ps3 by having the bow out and hitting R2.

    • sir forde

      What I mean is I can have both fire and poison arrows equipped at the same time

      • TROLOL

        I know, and that’s what I’m getting at in dark souls you could have two different arrow types equipped but, you had to switch between them in game by using R2 (like you said) and what I’m saying is I think he meant you can now fire the two different arrows by separate buttons instead of switching them.

    • TROLOL

      I suspect he means that you can now fire the two different arrows instead of hitting R2 to change the arrow, I’m not sure how that would work though maybe holding L1 to aim then R1 fires your first slot arrow and R2 fires the second slot.