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Dark Souls 2 Review

Dark Souls 2

Release Date: March 11th, 2014
Genre(s): Action RPG
Publisher(s): Namco Bandai
Developer(s): From Software
Multiplayer: 2-4 Player Online
Co-op: 1-3 Player Online
Score
9.5/10

Dark Souls 2 Version 1.03 Patch Coming Soon

Posted by Scott Grant | 08 Apr 2014 |

It won’t stop you from dying though.

The next patch for Dark Souls 2 will be rolling out to the Playstation 3 and Xbox 360 soon, and it will bring the game up to version 1.03.

Dark Souls 2 Logo

 

The Dark Souls 2 version 1.03 patch will be rolling out on the following schedule:

For Playstation 3:
April 9th 9:00am JST– Released in Asia (except Japan)
April 11th 9:00am GMT– Released in EMEA and Oceania
April 11th 4:00am EDT– Released in Americas
For Xbox 360:
April 11th 6:00am GMT – Released worldwide

The version 1.3 patch notes include:

Dark Souls II 1.03 Patch Notes:
MULTIPLAYER
-Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone.
-Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity.
-Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
-Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed.
-Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear.
-Fixed some instances where the portrait of the person you were summoning was different than the actual character.
-You will no longer be able to take off Covenant rings while being summoned.
-Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak.

GAME MENU / INTERFACE / CONTROLS
-Optimized Start Menu and Bonfire Menu performance.
-Trophy icon for “Holder of the Fort” has been fixed.
-Controller now vibrates when blocking an attack

OTHER FIXES:
-Bug involving Drangleic Castle door not opening has been fixed.
-Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped.
-Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously.
-Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage.
-Fixed an issue preventing the Brotherhood of Blood duels from starting properly.
-Added a message for players that displays after entering the coffin in Things Betwixt
-Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
-Fixed an issue that didn’t unlock some items from vendors on 2nd and beyond playthrough.
-Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high.
-Licia’s conditions for moving have been optimized.

Along with the 1.03 Patch, From Software will also be releasing the 1.04 Calibrations and they will include:

  • Changed the “heavy” throwing animation for Corrosive Urns. Reduced corrosive damage to items when hit.
  • Increase in durability on Twin Blade Weapon / Decreased their durability degradation.
  • Moonlight Greatsword can no longer be enchanted and buffed. Attack animation has been slowed / adjusted.
  • The upward adjustment weight, the degree of toughness, the defense of “large helmet of Gerumu warrior” Armor (Thanks Google Translate. I have no idea what a Gerumu is).
  • Reduced damage from the Ring of Thorns.
  • Reduced damage from the Ring of the Old Sun
  • Damage will not decrease for every enemy that Soul Spear pieces trough.
  • Increase in casting time and decrease of damage for Soul Greatsword
  • Upward adjustment of the bullet speed “lump of Seoul to be tracked” magic “crystal mass of Seoul to be tracked”, and a lower adjustment of stamina take the amount of darkness surgery “those who follow” (Unsure of the horrible Google Translate)
  • The downward adjustment of the amount of damage “torrent of Seoul” magic (I’m guessing a nerf in Soul Geyser or Soul Vortex)
  • Casting speed on recovery spells being lengthened.
  • Increased casting time and decreased damage for Wrath of Gods
  • Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies. Might also include a decrease in damage for Forbidden Sun.
  • Increased defense for Lucatiel, Benhart, and Manscorpion Tark (one other NPC mentioned).
  • The downward adjustment of the HP enemy “rupture the Dead” (???)
  • Female mages in Shrine Of Amana receiving nerf in both damage and their spell’s tracking ability.
  • Fire Lizards in Forest of Fallen Giants will not spit fire in slower intervals.
  • Downward adjustment period the occurrence of the shock wave of attack during downswing enemy of “backpack hammer” (???)
  • The Last Giant now does even less damage to players and Well-Mannered Pate.
  • The Lost Sinner now has less HP and does less damage.
  • Royal Rat Authority now has less HP and does less damage
  • Duke’s Dear Freja’s laser breath now does less damage.
  • Enemies around Sinner’s Rise now do less damage
  • Shadow Men in the Flexile Sentry’s Boss area in NG+ now do less damage
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  • Admiral

    Are they ever going to fix Way of the Blue and the Blue Sentinels?